A conveniently structured introduction – for all communication designers and creatives who want to know more about the possibilities and limits of room filling, interactive media design. The first part contains important terminology around interactive media, spatial experience, perception and activity. The second part presents best practice examples from the fields of architecture, corporate design, editorial, photography, illustration, light, moving image, sound, typography, web design and 3D design. The concluding technology part features the most important technologies with pictures in a compact and descriptive way.