Learn WebAssembly: Build web applications with native performance using Wasm and C/C++ Mike Rourke Author

Learn WebAssembly: Build web applications with native performance using Wasm and C/C++ Mike Rourke Author
Brand: Packt Publishing
28.49 USD 37.99 USD
Buy Now

In the first definitive guide on WebAssembly, you’ll learn how you can wield this new technology to break through the current barriers of web development and build an entirely new class of performant applications . Key FeaturesGenerate WebAssembly modules from C and C++ using Emscripten and interact with these modules in the browser Learn how to use WebAssembly outside of the browser and load modules using Node.js Build a high-performance application using C and WebAssembly and port an existing C++ game to WebAssembly using Emscripten Book Description WebAssembly is a brand-new technology that represents a paradigm shift in web development. This book aims to teaches programmers how to leverage this technology to write high- performance applications that run in the browser. This book will introduces you to the powerful WebAssembly concepts of WebAssembly that willto help you write lean and powerful web applications with native performance. You will start with the evolution of web programming, the state of things today, and what can be done with the advent and release of WebAssembly. We take a look at the journey from JavaScript to asm.js to WebAssembly. We then move on to analyzinge the anatomy of a WebAssembly module and the relationship between the binary and text formats, along with the corresponding JavaScript API. Further on, weyou’ll implement all the techniques you’ve learned by to building a high-performance application using C and WebAssembly, and then port an existing game written in C++ to WebAssembly using Emscripten. By the end of this book, you would will be well-equipped to create high-performance applications and games for the web using WebAssembly. What you will learnLearn how WebAssembly came to be and its associated elements (text format, module, and JavaScript API)Create, load, and debug a WebAssembly module (editor and compiler/toolchain)Build a high-performance application using C and WebAssemblyExtend WebAssembly’s feature set using Emscripten by porting a game written in C++Explore upcoming features of WebAssembly, Node.js integration, and alternative compilation methodsWho this book is for If you are a web developer or C/C++ programmer keen to leverage the powerful technology of WebAssembly to build high-performance web applications, then this book is for you. Mike Rourke has been writing code for over a decade. He got his start creating Microsoft Access applications using VBA and decided he wanted to work with JavaScript full-time after building a Mozilla Firefox extension. He has a B.S. in mechanical engineering technology and worked primarily in product design/manufacturing engineering roles before starting a career as a software engineer in 2017. Currently, he works for a Chicago-based consulting company and is focused primarily on frontend JavaScript development. When’s he not writing code, he’s out in the woods camping with his wolf brothers.