Create cool animated films and videos using a plethora of filmmaking tools within Unity 3D with this full color guideCreate fully functional films including an animated movie and a music videoExplore the film making features of Unity 2022 to implement the Cinematography functionalities based on C# scriptsDiscover plenty of options for publishing and supporting your films and music videos commerciallyAs the film industry has evolved throughout recent years, the use of a real-time film making engine that allows for “live” updates to things like characters, lighting, sounds and camera positions continues to gain importance. The Unity 3D platform has embraced supporting this need through the addition of real-time workflow support that equips animation creators with tools for real-time creation, iteration and collaboration for productions.This book aims to guide you in your journey by presenting the fundamentals of filmmaking utilizing some of the core tools of Unity. You’ll learn to outline your project plan, how to tell a story using Unity, how to use various Unity 3D/third party tools for animation and how to build a working film that can be distributed across various platforms. You will build scenes, import characters into the scenes, add animations, and create dialogs to give your film life. In addition you will gain knowledge on the effective use of camera positions, lighting, sounds and atmosphere to enhance the audience’s relation to the story you are telling.By the end of this book, you will be able to create your own short film(s) and videos with character(s), and other items found in the set of scene(s) sequences you have selected.Discover how to create a short film and/or music videoLearn how to plan a StoryboardLearn all about Scene creation using Unity toolsUnveil the use of Real-Time Technology, HDRP, and RecorderLearn to use Cinematic Studio Sequencing, Timeline and CinemachineLearn how to animate and rig your charactersUtilize lighting, sound, mood and Unity cameras to tell a storyDeploy your creation across various distribution platforms to increase its visibilityThis book targets 3D artists, aspiring cinematographers and filmmakers, 3D video creators, animators, and virtual production professionals. Prior cinematography production experience is not required as the book begins with the basics of structuring a film and provides a foundational knowledge in the initial chapters to get you up and running with filmmaking as you go. All you need is an intermediate knowledge of the Unity engine and a strong interest in cinematography. Programming skills and a basic knowledge of 3D tools such as Blender, Unreal, and Maya might be helpful but not required.Introduction to Filmmaking using UnityDefining your Story through storyboarding and storytelling techniquesWriting the scripts for your storiesProject estimation, budgeting and fundingEstablishing your environments, shot list and call sheetsChoosing cast, characters and other assets to your scenesCreating Cinematic Content using SequencesRigging and Animation with Mixamo, Mecanim and Blender Character Dialog, Character effects, Special effects, and other effectsCamera positioning and organizing your shotsEffective use of lighting, color and mood Building the scenesUtilizing sounds and musicRefactoring your creationsRefactoring your creations