Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.

![[digital] Visual Effects and Compositing Jon Gress Author](https://avmedia.ams3.cdn.digitaloceanspaces.com/2/ec/2eca6652-5e42-4686-b0c3-e55372e15e48.webp)












