Teach Yourself 3ds Max 2014 Aleksandr Gorelik Author

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Teach Yourself 3ds Max 2014 Aleksandr Gorelik Author
BHV
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The core of the book is based on effective teaching using the program 3ds Max using examples and exercises, proven on several generations of students of the specialty Design. Considered all the main sections of the program: the creation of models of three-dimensional objects, texture mapping, choice of light sources, visualization of images using algorithms mental ray and V-Ray, object animation and character animation. The feature of the book is the study material with examples and exercises, available to repeat almost any novice user. The presentation allows you to gradually master all the necessary tools and acquire the skills necessary to work on real projects while creating three-dimensional design, animation, computer games and videos. Numerous illustrations make the exposition clear and accessible. On the publisher’s website contains all the files needed for exercise, files, color drawings, and a Glossary.

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